AI Insights · Timothy · January 2023
Top 5 Science Games on Android in Middle East Q4 2022
Explore the performance of the top 5 science games on Android in the Middle East during Q4 2022, with insights from Sensor Tower.
In the fourth quarter of 2022, the top 5 science games on Android in the Middle East showcased varied performance in terms of weekly downloads, revenue, and active users. Here's a breakdown of how each app fared during this period, based on data from Sensor Tower.
Jetpack Joyride experienced a notable fluctuation in its weekly downloads, peaking at 2.1K in early November before gradually declining to 1.2K by the end of December. The game's weekly revenue also saw a declining trend, starting at $98 in early October and dropping to $21 by the end of December. Meanwhile, weekly active users showed a steady decrease from 13.8K in mid-November to 10.8K by the end of the year.
Cell to Singularity: Evolution had a more turbulent quarter. Weekly downloads plummeted from 688 in mid-October to single-digit figures in November, before recovering slightly to 87 by the end of December. The game's weekly revenue mirrored this volatility, peaking at $97 in early December but ending the year at $27. Active users also saw a significant drop from 3.6K in early October to 1.9K by the end of December.
Plague Inc. displayed a relatively stable performance with weekly downloads ranging between 223 and 505. The game's revenue saw a peak of $92 in early November, before settling around $61 by the end of December. Active users fluctuated but remained within a range of 464 to 842 throughout the quarter, ending the year at 630.
Homo Evolution: Human Origins showed a gradual increase in weekly downloads, from 401 in late September to 571 in early November, before stabilizing around 458 by the end of December. Revenue remained fairly low but stable, ranging from $6 to $31 throughout the quarter. Active users saw a slight decline from 1.8K in late September to 1.5K by the end of December.
Finally, Reactor - Energy Sector Tycoon exhibited a steady increase in weekly downloads, peaking at 362 in mid-December before slightly declining to 276 by the end of the year. The game's revenue saw a peak of $30 in early December and ended the quarter at $21. Active users remained relatively stable, ranging from 4.5K to 5.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.